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Qt 5.4 was released just last week! The new release comes right on schedule (following the 6-months development cycle of the Qt 5 series), and brings a huge number of new features.
This article is the first in a series that will cover the capabilities, APIs, and implementation of Qt3D in detail. Future articles will cover how to use the API in various ways from basic to advanced with a series of walked examples
We just release a new version of GiraffPanic – a logic mobile game written with Qt and QML. In the new version we give the users the possibility to share unlock codes with each other to unlock new levels.
I am happy to announce that Qt 5.4 has been released today and is available for download from qt.io. Together with Qt 5.4, we have also released Qt Creator 3.3 and an update to Qt for device creation on embedded Linux and embedded Android.
After some my past considerations on components and the Ry Walker presentation at Meteor Devshop I decided to try again the MeteorJS + Polymer combo
With the Qt 5.4 update for Qt for Device Creation it is now possible – on certain embedded systems – to run Qt applications on top of a Wayland compositor by relying only on the provided reference images without any additional modifications.
If you have used Qt Support before then you may have had to deal with a bit of back and forth with Support trying to get to the heart of the problem that you are having.
“Use, study, share, improve” – these four freedoms are the definition of Free Software for contributors all around the world.
As you might have heard, the upcoming Qt 5.4 release delivers a new Android style. This blog post explains what it means in practice for different types of Qt applications.
In Qt 5.4 there is a new configure option on Windows: -opengl dynamic.
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